env_dustpuff

Description

Funny name, isn't it?

Emits a puff of dust when it receives the SpawnDust input. A logic_timer can be used to cause regular (or even slightly modulated) puffs.

Properties
- "Name" [targetname(target_source)] - The name of this entity. Allows other entities in the map to trigger this one.

- "Parent" [parentname(target_destination)] - "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent." For instance, if you set this property to the name of a func_door in the map, then this entity will move every time the func_door moves.

- "Pitch Yaw Roll (Y Z X)" [angles(string)] - How this entity should be oriented in-game. Pitch is rotation around the Y axis; Yaw is rotation around the Z axis; Roll is rotation around the X axis. Measured in degrees.

- "Scale" [scale(float)] - "Size of the dust puff."

- "Speed" [speed(float)] - How fast the dust puff should move.

- "Dust color" [color(color255)] - The color of the dust puff.
Flags
This entity has no Flags.
Inputs
- "SetParent"
- "SetParentAttachment"
- "ClearParent"
- "SpawnDust"
Outputs
This entity supports no outputs.
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