env_firesource

Description

An entity that heats up an area around it, igniting env_fire entities nearby. The damage is applied continuously, so it will need to be set low or it will ignite every env_fire almost instantaneously.

Properties
- "Name" [targetname(target_source)] - The name of this entity. Allows other entities in the map to trigger this one.

- "Parent" [parentname(target_destination)] - "The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent." For instance, if you set this property to the name of a func_door in the map, then this entity will move every time the func_door moves.

- "Radius" [fireradius(float)] - Radius around the env_firesource in which to provide heat.

- "Intensity / Damage" [firedamage(float)] - Amount of heat damage to apply.
Flags
- "Start On" - Causes the entity to start in its enabled, heat-dispensing state.
Inputs
- "SetParent"
- "SetParentAttachment"
- "ClearParent"
- "Enable"
- "Disable"
Outputs
This entity supports no outputs.
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