| CTF Entities [ctfents.zip] -- By Raeven0 |
A VMF containing the entities and setup necessary for a HL2DM CTF map.
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| Nine-Button Keypad [raekeypad.zip] -- By Raeven0 |
An example of one way to insert a pressable keypad into a map, without a vgui_screen entity. Keypad responds to a certain sequence of button presses. To add a Reset functionality, have any entity send the SetValue input, with parameter 0, to the entity named outvalue.
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| Logic_measure_movement Entity Example [logic_measure_movement.zip] -- By Raeven0 |
Entity example map showing how to make a logic_measure_movement entity work. Model car seems to fly (or drive, or whatever) around the level.
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| Trigger_multiple [trigger_example.zip] -- By Raeven0 |
Example of proper use of volumetric triggers. This focuses on trigger_multiple, but all trigger entities are basically the same.
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| Func_monitor [tut_monitor.zip] -- By BigBangQuint |
Several different monitors and monitor/camera interactions. Essentially, a tutorial contained entirely in a map.
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| DOD:S Example Map [dods_example.zip] -- By Raeven0 |
Example VMF of a DOD:S map. Contains spawn points and three capturable flags.
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| CS:S Physics Cannon [csscannon.zip] -- By BigBangQuint |
This map uses shooter entities to create a real cannon that launches real cannonballs.
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| Linear Staircase Example Map [linearstaircase.zip] -- By Raeven0 |
A linear staircase: just a set of steps in a straight line to take a player from Floor 1 to Floor 2.
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| Spiral Staircase Example Map [spiralstaircase.zip] -- By Raeven0 |
Spiral staircase: a way for the player to get from Floor 1 to Floor 2, but in a spiral instead of a straight line.
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| Soundscape Tutorial Map [raesoundscape.zip] -- By Raeven0 |
This map is meant to explain the proper use of soundscapes and soundscape entities. It should be loaded in HL2 first.
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| Bomb Defusion Example Map [raecssde.zip] -- By Raeven0 |
An example map showing the entities involved in making a CS:S bomb defusion map (de_ map).
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| Hostage Rescue Example Map [raecsscs.zip] -- By Raeven0 |
An example map showing the entities involved in making a CS:S hostage rescue map (cs_ map).
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| CS:S Weapons Example Map [raecssweap1.zip] -- By Raeven0 |
An example of a simple CS:S map that spawns players without weapons but drops M4A1s on the ground.
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| CS:S Team Equip Workarounds [raecssweap2.zip] -- By Raeven0 |
An example of three ways to force different players and teams to spawn with different sets of equipment.
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| Simple CS:S Example Map [raecssspawn.zip] -- By Raeven0 |
A very simple map containing the most basic CS:S entities: spawn points and buy zones.
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| DOD:S Bomb Example Map [dods_bombex.zip] -- By Raeven0 |
A map that shows the setup of a DOD:S bomb map. The Axis grab TNT at their dispenser and attack the bridge and American side with their TNT.
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| Two-Button System [raetwobutton.rar] -- By Raeven0 |
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A simple system of two buttons which must both be pressed for an effect to occur. The buttons may be pressed by either a player or a certain physics object.
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