- Render modes (more info here)
- The "Hinge Axis," "Hardware Type," and "Health" of a prop_door_rotating
- Any and all "Lighting Origin Hack" properties, as well as the info_lighting_relative entity
- The "Duration" of an env_flare
- The "Screen Aspect Ratio" property of a point_camera
- The difference between "Fade In/Out" and "Credits" for a game_text's Text Effect
- The entity move_keyframed
- The entity trigger_wind
[edited 31/01/05]
- The quadbounds() FGD helper as well as the difference in NPCClass, MoverClass, KeyframeClass...
[edited 3/02/05]
- The Impact damage type on prop_physics and its special cases; also, the Debris with trigger interaction flag of prop_physics
Also, many, many entities support Ignite(void) inputs. Should that be written into the FGD, even though there is no reason they'd ever be ignited?


