Counter-Strike: Source
Mod Biography
[Mod's Web site]

Counter-Strike Source (CS:S) is the Source (HL2 engine) version of Counter-Strike, a Half-Life mod. The creators of both mods stress a certain degree of realism, so in CS games: players cannot fall from ungodly heights and live; weapons will kick when they're fired, decreasing accuracy; and quad damage, ray guns, invisibility, and aliens are out of the question.

CS:S is played in rounds usually only a couple of minutes in length. Players use money, attained by killing enemies and completing objectives, to buy weapons at the start of each round; each team then attempts to either wipe out the other or complete the objective, which consists of either planting a bomb at a target or rescuing hostages.

CS:S is not only multiplayer but tends to draw large crowds to one server. Because physical props are not expedient to gameplay, most maps will not contain many full-fledged physics objects (cf. HL2DM, in which physics objects are practically required). Map layout is very important: neither team should have a significantly easier time defending itself or attacking the other.
Mod Files
Bomb Defusion Example Map [raecssde.zip]
An example map showing the entities involved in making a CS:S bomb defusion map (de_ map).

Counter-Strike Source Entity Definition File 1.0.8b [cstrike-gflyer108b.zip]
An FGD is a file that informs Hammer (and the user) about what entities and properties are valid. A good FGD is exceedingly helpful for a number of reasons. See this page for more FGD information.

CS:S Physics Cannon [csscannon.zip]
This map uses shooter entities to create a real cannon that launches real cannonballs.

CS:S Team Equip Workarounds [raecssweap2.zip]
An example of three ways to force different players and teams to spawn with different sets of equipment.

CS:S Weapons Example Map [raecssweap1.zip]
An example of a simple CS:S map that spawns players without weapons but drops M4A1s on the ground.

Hostage Rescue Example Map [raecsscs.zip]
An example map showing the entities involved in making a CS:S hostage rescue map (cs_ map).

Simple CS:S Example Map [raecssspawn.zip]
A very simple map containing the most basic CS:S entities: spawn points and buy zones.
Mod Tutorials
Hostage Tutorial
How to set up a functional hostage rescue map in Counter-Strike Source.

Basic CS:S Mapping
How to set up a functional hostage rescue map in Counter-Strike Source.

Bomb Defusion Scenario
How to set up a functional hostage rescue map in Counter-Strike Source.

Making a CS:S Ladder
How to set up a functional hostage rescue map in Counter-Strike Source.

Hostage Rescue Scenario
How to set up a functional hostage rescue map in Counter-Strike Source.

Nav Locations in CS:S
How to set up a functional hostage rescue map in Counter-Strike Source.

Waypointing for CS:S Bots/Hostages
How to set up a functional hostage rescue map in Counter-Strike Source.

Weapon Effects: Player Spawning, Weapon Entities
How to set up a functional hostage rescue map in Counter-Strike Source.
Mod Entities
func_fish_pool
func_hostage_rescue
func_ladder
hostage_entity
info_map_parameters
info_player_counterterrorist
info_player_logo
info_player_terrorist
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