List of Impulse Commands

- By Raeven0
This tutorial was last updated on Feb 26, 2006.

I've noticed many people asking for a list of impulse commands, so here it is.

To enter these, while in a game, pull down your console with the ~ or ` key. (On some non-English keyboards, the required key may be different.) Type sv_cheats 1, then enter the desired command, such as impulse 101 for all weapons.

impulse 50 - tell all following citizens to move to the position at which the player is aiming

impulse 51 - create a default item_dynamic_resupply at the position at which the player is aiming

impulse 52 - give the distance from the player to the point at which the player is aiming

impulse 81 - replace the weapon model with six reflective cubes, used for testing cubemaps

impulse 82 - create a buggy at the position at which the player is aiming

impulse 83 - create an airboat at the position at which the player is aiming

impulse 100 - turn flashlight on or off

impulse 101 - give all weapons

impulse 102 - create a skull at the player

impulse 103 - report the status of the NPC that the player's aiming at

impulse 106 - report the classname and targetname of the entity that the player's aiming at

impulse 107 - report whether the player is looking at a model, a displacement, or a brush; if a brush, give the texture

impulse 108 - show debug messages for the NPC that the player's aiming at

impulse 195
impulse 196
impulse 197
- show the shortest route from the entire map to the nearest air (195), large (196), or human (197) node

impulse 200 - holster or draw weapon

impulse 201 - spray your decal

impulse 202 - play the sound specified by the cl_soundfile CVar, and make a blood splatter

impulse 203 - remove the entity that the player's aiming at



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Comments
SAKKI THE BEST - Mar 30, 2009
Thanks alot i really wanted to know these commands and you said ot it allrigth. :)
joe_rogers_11155 - Nov 7, 2008
I want to know if there is an entity that exsts just to execute command lines in-game or you. Like, I want to make the flashlight turn off onTrigger, so I would have the entity execute the line, "impulse 100". Is that possible in Hammer?
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