List of Impulse Commands - By Raeven0 |
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This tutorial was last updated on Feb 26, 2006.
I've noticed many people asking for a list of impulse commands, so here it is.
To enter these, while in a game, pull down your console with the ~ or ` key. (On some non-English keyboards, the required key may be different.) Type sv_cheats 1, then enter the desired command, such as impulse 101 for all weapons.
impulse 50 - tell all following citizens to move to the position at which the player is aiming
impulse 51 - create a default item_dynamic_resupply at the position at which the player is aiming
impulse 52 - give the distance from the player to the point at which the player is aiming
impulse 81 - replace the weapon model with six reflective cubes, used for testing cubemaps
impulse 82 - create a buggy at the position at which the player is aiming
impulse 83 - create an airboat at the position at which the player is aiming
impulse 100 - turn flashlight on or off
impulse 101 - give all weapons
impulse 102 - create a skull at the player
impulse 103 - report the status of the NPC that the player's aiming at
impulse 106 - report the classname and targetname of the entity that the player's aiming at
impulse 107 - report whether the player is looking at a model, a displacement, or a brush; if a brush, give the texture
impulse 108 - show debug messages for the NPC that the player's aiming at
impulse 195
impulse 196
impulse 197 - show the shortest route from the entire map to the nearest air (195), large (196), or human (197) node
impulse 200 - holster or draw weapon
impulse 201 - spray your decal
impulse 202 - play the sound specified by the cl_soundfile CVar, and make a blood splatter
impulse 203 - remove the entity that the player's aiming at
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| Comments |
| SAKKI THE BEST - Mar 30, 2009 |
Thanks alot i really wanted to know these commands and you said ot it allrigth. :)
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| joe_rogers_11155 - Nov 7, 2008 |
| I want to know if there is an entity that exsts just to execute command lines in-game or you. Like, I want to make the flashlight turn off onTrigger, so I would have the entity execute the line, "impulse 100". Is that possible in Hammer? |
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