Beginner
Intermediate
Advanced

General Source Tutorials

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Hammer & SDK Tutorials

Hammer's Big Toolbar

List of Impulse Commands

Embedding Files into BSPs with BSPZIP

The Simplest Possible Introduction to Hammer

Setting Up Hammer for a Custom Mod

Using DispGen to Make Terrain

How to Edit an FGD Entity List

Brush Tutorials

Advanced Geometry with the Clip Tool

Morphing the Ground (Displacement Tool)

Basic Water

Placing a Sky In Your Map

Glass

The Simplest Possible Introduction to Stairs

Vertex Manipulation Basics

Entity Tutorials

Entity Input/Output

Ropes

Shared and Common Inputs

Props and Fade Distances

Firing Multiple Entities at Once with Wildcards

Filter Entities

Custom Sounds in a Map

Holding the Player's View

Teleporter with Random Destination

Special Entity Names

Player Inputs and Outputs

Counting the Number of Players in an Area

Dual Chaingun

Creating Random Effects with a Logic_Case

One-Team Door

Additive Triggers

Light Tutorials

Making a Dynamic Light

Quadratic/Linear/Constant in Lights

Texture Tutorials

Making a Custom Texture

Authoring a Texture with Transparency/Translucency

Tool Textures

Creating and Using Blended Textures

Making an Animated Texture

Authoring a Sprite

Making Sky Textures

Model Tutorials

How to Compile a .MDL

QC Files for Static/Dynamic/Physical Models

Mod-Specific Tutorials

Half-Life 2 Tutorials

Light Tricks

Combine Police Policing

Mounted Guns

Half-Life 2 Deathmatch Tutorials

Automatic Respawning Props

Forcing Teamplay Mode for Just One Map

Counter-Strike: Source Tutorials

Hostage Tutorial

Basic CS:S Mapping

Bomb Defusion Scenario

Making a CS:S Ladder

Hostage Rescue Scenario

Nav Locations in CS:S

Waypointing for CS:S Bots/Hostages

Weapon Effects: Player Spawning, Weapon Entities

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