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Links
Beginner
Intermediate
Advanced
General Source Tutorials
[Show/Hide Descriptions]
Hammer & SDK Tutorials
Hammer's Big Toolbar
List of Impulse Commands
Embedding Files into BSPs with BSPZIP
The Simplest Possible Introduction to Hammer
Setting Up Hammer for a Custom Mod
Using DispGen to Make Terrain
How to Edit an FGD Entity List
Brush Tutorials
Advanced Geometry with the Clip Tool
Morphing the Ground (Displacement Tool)
Basic Water
Placing a Sky In Your Map
Glass
The Simplest Possible Introduction to Stairs
Vertex Manipulation Basics
Entity Tutorials
Entity Input/Output
Ropes
Shared and Common Inputs
Props and Fade Distances
Firing Multiple Entities at Once with Wildcards
Filter Entities
Custom Sounds in a Map
Holding the Player's View
Teleporter with Random Destination
Special Entity Names
Player Inputs and Outputs
Counting the Number of Players in an Area
Dual Chaingun
Creating Random Effects with a Logic_Case
One-Team Door
Additive Triggers
Light Tutorials
Making a Dynamic Light
Quadratic/Linear/Constant in Lights
Texture Tutorials
Making a Custom Texture
Authoring a Texture with Transparency/Translucency
Tool Textures
Creating and Using Blended Textures
Making an Animated Texture
Authoring a Sprite
Making Sky Textures
Model Tutorials
How to Compile a .MDL
QC Files for Static/Dynamic/Physical Models
Mod-Specific Tutorials
Half-Life 2 Tutorials
Light Tricks
Combine Police Policing
Mounted Guns
Half-Life 2 Deathmatch Tutorials
Automatic Respawning Props
Forcing Teamplay Mode for Just One Map
Counter-Strike: Source Tutorials
Hostage Tutorial
Basic CS:S Mapping
Bomb Defusion Scenario
Making a CS:S Ladder
Hostage Rescue Scenario
Nav Locations in CS:S
Waypointing for CS:S Bots/Hostages
Weapon Effects: Player Spawning, Weapon Entities
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